Table of Contents
Introduction:
1a. What is the Elite Four?
1b. Types You Need
1c. Items You Need
1d. My Team (last time I entered Hall of Fame)
Elite Four 1: Aaron
2a. His Pokemon
2b. Dustox
2c. Vespiquen
2d. Heracross
2e. Drapion
2f. Beautifly
Elite Four 2: Bertha
3a. Her Pokemon
3b. Quagsire
3c. Sudowoodo
3d. Hippowdon
3e. Golem
3f. Whiscash
Elite Four 3: Flint
4a. His Pokemon
4b. Rapidash
4c. Infernape
4d. Steelix
4e. Lopunny
4f. Drifblim
Elite Four 4: Lucian
5a. His Pokemon
5b. Mr. Mime
5c. Girafarig
5d. Medicham
5e. Bronzong
5f. Alakazam
Ending:
6a. Ending Spoilers
6b. Credits
6c. Special Thanks
****This guide is Copyright Miloticworks, for use in Waterfall Cave ONLY. Any use in any site OTHER than Waterfall Cave will result in the wrath of the mighty Milotic. (This means you, IGN and GameFAQs!)****
1. Introduction
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1a. What is the Elite Four?
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The Elite Four are the top Trainers of the Pokemon League. They are made up of four Trainers: Aaron, Bertha, Flint, and Lucian, and you must defeat all of them in a row before battling the Champion. You may heal with items between battles, but you may not quit within your challenge. (e.g. Fly.) There is no complete healing (HP, PP, status) between matches. If you lose to one of the four, you have to start from the first one. Although this may seem like a bad thing, sometimes, if you run out of supplies, you must lose to go back and buy more.
1b. Types You Need
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As the title of this chapter says, you need these types in order to score a lot of super-effective hits.
Aaron:
Ice
Fire
Ground
Flying
Psychic
Bertha:
Water
Ice
Grass
Flint:
Ground
Rock
Water
Ghost
Fighting
Psychic
Lucian:
Ghost
Dark
Bug
Fire
1c. Items You Need
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Since you may heal with your items between or in battles, this is a list of the items you’ll need.
Full Restore
Max Potion (or Hyper Potion)
Full Heal
Ether
Elixir
These items you might want to give your Pokemon.
Lum Berry
Leftovers
Sitrus Berry
Muscle Band
Wise Glasses
1d. My Team
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I have made a good team of balanced types, some imported from other regions, some I had.
Empoleon Lv. 71
Lapras Lv. 78
Mewtwo Lv. 96
Lucario Lv. 79
Charizard Lv. 79
Milotic (in training) Lv. 57
2. Aaron
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2a. His Pokemon
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Aaron mainly uses Bug Pokemon, with one Poison/Dark mixed in. All of his Pokemon know at least one Bug move (example: Drapion w/ X-Scissor, Heracross w/ Megahorn, Dustox w/ Bug Buzz.) He focuses on mostly medium-power (80) moves, except for Heracross, with Close Combat and Megahorn. He has these Pokemon:
Dustox Lv. 53
Moves:
Toxic
Light Screen
Bug Buzz
Double Team
Aaron starts off the battle with Dustox, which may be annoying if you can’t KO it in one shot. It may use Double Team first so it can hit while you miss. Toxic may not seem bad, but it really hurts after a few turns. It also knows Light Screen, which hurts even more if you’re using special attacks. But Dustox is not so tough, so a good Psychic, Fire or Rock Pokemon will take it out.
Heracross Lv. 54
Moves:
Megahorn
Close Combat
Stone Edge (?)
Night Slash
Heracross is the powerhouse of Aaron’s team. With moves like Megahorn and Close Combat on his side, Psychic and Rock will have a hard time fighting. But a double Flying weakness makes Heracross vulnerable. Watch out, though: this guy has some counters to the usual likely opponents. Megahorn, if you’re using a Psychic legendary, can come back to haunt you, and so can Night Slash. Use a Fire or Flying-type Pokemon to bring Heracross down.
Vespiquen Lv. 54
Moves:
Attack Order
Heal Order
Defend Order
Power Gem
Now most Torterra owners had trouble with this Bug/Flying bee. But with a good smack in the face with Heat Wave from a Charizard, Vespiquen went down in one hit. But if you CAN’T take it down like I did, it might use Defend Order (which raises its Defense and Sp. Def) or Heal Order and make it worse. Use powerhouse, physical Fire moves like Flare Blitz, Blaze Kick, Fire Punch or Fang, and Flame Wheel. You may also want Drill Peck, just in case.
Drapion Lv. 57
Moves:
Ice Fang
Cross Poison
X-Scissor
Aerial Ace
The thing about this Drapion: the only type it’s weak to is Ground and it has Ice Fang to counter that. Good thinking, Aaron. Anyway, since that Ice Fang will really hurt, use powerful moves from normal-damage types. Heat Wave is one of my favorites. If it doesn’t KO first time, use it again. STAB (Same Type Attack Boost) is good here, and everywhere else.
Beautifly Lv. 53
Moves:
Shadow Ball
Bug Buzz
Energy Ball
Giga Drain
JUST TAKE IT OUT! All I can say. Rock attacks are best. If you have Stone Edge, USE IT! But if you’re too scared, knowing that it knows Energy Ball, use a Fire-type. All of these attacks are either not very effective or normal damage to a good Fire-type.
Congratulations! You have beaten Elite Four Aaron! The next Trainer is a bit harder, but you’ll do well if you have some good Pokemon with you..
3. Bertha
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3a. Her Pokemon
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Bertha’s team consists of Ground Pokemon, with the occasional Rock. She uses her Pokemon with power, and the Hippowdon will pose a problem to any Trainer without a good Ice, Grass or Water Pokemon. She has these Pokemon:
Quagsire Lv. 55
Moves:
Double Team
Protect
Sandstorm
Dig
Quagsire loves to Double Team, which means that even if your attack does hit, it will use Protect. But first, it uses Sandstorm, to whittle away your HP while you fail to attack it. Use a hard-hitting Grass-type move and OHKO it.
Sudowoodo Lv. 56
Moves:
Sucker Punch
Hammer Arm
Sandstorm
Earthquake
Pure Rock-type is, at least, better than a Rock-Ground, but it still has some easy-to-exploit weaknesses. Sucker Punch- I have NO IDEA why it’s there, but it really hurt against my Mewtwo. As if Sudowoodo wasn’t slow enough, Hammer Arm lowers the user’s Speed. Use Water, Ice, and Grass for this walking tree.
Whiscash Lv. 55
Moves:
Fissure
Aqua Tail
Zen Headbutt
Rock Slide
Energy Ball. All I can say. If you don’t have Energy Ball (or some other decent Grass-type move) you’re better off using a Psychic-type. I don’t care, just don’t make it anything around Ice, Ground, and Water. Fissure, an OHKO move, always misses if the foe’s level is higher than the user’s, so get anything above Level 56 and go all-out with Grass-types.
Hippowdon Lv. 59
Moves:
Curse (Non-Ghost type)
Earthquake
Crunch
Stone Edge
Not much to say here. Hippowdon goes the extra mile with Sand Stream, which causes an endless- yes, ENDLESS- sandstorm. Earthquake hurts, and so does Stone Edge, but even more if Hippowdon uses Curse first. Crunch will definitely put the hamper on Psychics, if Hippowdon DOES go first. Watch out, though, Curse also raises Attack and Defense, even though it lowers Speed.
Golem Lv. 56
Moves:
Brick Break
Gyro Ball
Sandstorm
Earthquake
Use Surf (or any other good Water attack.) It has a 4x weakness to Water. Water will come easily, and Golem is so slow if you have Empoleon that it won’t attack first, so you can take it down with Surf.
Good job! You’ve beaten the Ground-type specialist of the League, Bertha! Now it’s time to heat things up with a familiar face..
4. Flint
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4a. His Pokemon
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Flint’s team consists of three very non-offensive Pokemon and three very offensively talented. He is a Fire-type user, but though there are not many Fire-type Pokemon in Sinnoh, he had to substitute other types. He uses mainly Fire-type moves on opponents, but only two get STAB for it. Watch out, though- his Rapidash and Lopunny have wicked mean combos. He has these Pokemon:
Rapidash Lv. 58
Moves:
Bounce
Sunny Day
Solarbeam
Flare Blitz
Woo, man. Flint starts the battle off with a hard-hitting, speedy, STABbed Pokemon that can easily take down even the toughest of Water-types. When Rapidash uses Sunny Day, you know either Solarbeam or Flare Blitz is going to come at you. Once it uses Solarbeam, if your tough Water Pokemon, Rock Pokemon, or Ground Pokemon even survive, it’s going to lash out with another Solarbeam or a Flare Blitz, which is powered up by Sunny Day. Bounce is as annoying as you thought it would be, but if you have a slow Pokemon, it will get to attack after Rapidash uses Bounce. Rapidash doesn’t get STAB for this move, and it’s fairly weak, so it won’t hurt much. But it can paralyze, and with a fairly high chance, too. It can counter almost anything you throw at it. Watch out!
Infernape Lv. 61
Moves:
Mach Punch
ThunderPunch
Flare Blitz
Earthquake
Use a Psychic type. Any Water-Ices or Water-Steels will be pulled down by Mach Punch, and Water-type will go down easy with ThunderPunch. Water-Steels can also go down from Earthquake, which is why I don’t recommend using an Empoleon for this part of the battle. If Sunny Day is still in effect from the Rapidash battle, it’ll go for the KO with Flare Blitz. USE PSYCHIC!
Lopunny Lv. 57
Moves:
Charm
Mirror Coat
Fire Punch
Sunny Day
Physical Fighting works for this cute bunny-rabbit. Charm sharply lowers your attack. The reason for that? It’s trying to get you to use a special attack so it can use Mirror Coat. Use a high-level Lucario (they’re speedy) with Close Combat.
Steelix Lv. 57
Moves:
Rock Tomb
Sunny Day
Fire Fang
Screech
Easy. Just surf it. At this point in the game you’re bound to have a Pokemon with Surf, so use it.
Drifblim Lv. 58
Moves:
Ominous Wind
Baton Pass
Will-o-Wisp
Double Team
If you have a good Ghost-type with Shadow Ball, like a Gengar, use it. This guy has a strategy, though- he uses Ominous Wind, sometimes gets the upped stats, then passes it on to another Pokemon. Double Team is annoying. Use a non-missing attack like Sucker Punch.
Good job! You’ve now beaten Flint! Heal up, and get ready for a challenging battle..